

But when I sat down to play, everything came together to provide the Wolfenstein II experience as I remember it on console. That was especially noticeable when I was watching over someone else’s shoulder. Its PAX East demo had a lot of frame-rate-related choppiness. I’m not trying to imply that the Switch matches those other consoles. This created a sharp image that looked indistinguishable from the Xbox One or PS4 versions (non-X and non-Pro) on the Switch’s approximately 6.2-inch display. I played The New Colossus in handheld mode, and it looked like the game was running at 720p without dropping below that HD threshold.

It’s obvious that developers are figuring out new ways to squeeze more fidelity out of a Switch system that is inherently less powerful than the Xbox One and PlayStation 4.Īt PAX East, Wolfenstein II was further evidence that Switch development is unlocking enough power to justify certain current-gen ports. Where Rocket League’s car-soccer action previously ran at a sub-HD resolution around 576p, it now does 720p and 60 frames per second even in handheld mode. But in recent weeks, both Bethesda and Rocket League developer Psyonix have updated their games to improve the resolutions and framerate.
